Zombie Cliché Lookout: One Last Thing
It’s not just an awesome Columbo catch phrase, it’s a reason to keep characters in dangerous situations way longer than they should. Unlike Unfinished Business, one last thing tends to be something quick. Going back to grab an important item, checking to ensure your shotgun booby-trap is armed and ready to go, or – of course – stopping an extra second to put a round through a former loved one’s cranium. Nothing that takes long than a couple of minutes.
Because these are all such quick missions, they tend to suggest an unearned sense of safety. Horror writers love this, because it’s creates an opportunity to pull the rug out on the audience. Surely running back inside to grab a treasured family heirloom is safe, right? More often than not, it’s anything but. Of course horror writers also love another, related trope: the fake-out. Better still, stringing a long a half-dozen or so fake-outs to lull you into a sense of security before giving it to you with both barrels.
Horror writers can be assholes.
Discussion Question: Hide Quick!
You’re by yourself walking and hear zombies close by and they are about to round the corner. You have enough time to secure yourself in one of three options to attempt to hide. You are hearing that there is so many you will certainly be overwhelmed so fighting is not an option. What do you pick and why?
A burned out bus with busted out windows. The tires are melted so it’s low to the ground.
An easily climbed and tall tree but it’s the winter so there is no leaves. Zombies rarely look up, but if they spot you they’ll never leave.
Under a pile of rotting, leaking and maggot ridden downed zombies that have been shot in the head. The walking zombies will not notice you unless you move. You also must consider transfer of infection which is still unknown.