Zombie Cliche Lookout: No Time Outs
There are no time outs in the zombie apocalypse. You can’t simply signal the ref and say you need a few minutes to get your stuff sorted out. The zombies simply don’t care if you need a breather, or have to collect your thoughts, or have a rock in your shoe. It doesn’t matter to them, they’re just looking for a meal. This is often one of the scariest parts about zombies as monsters. Sure, they’re not terribly smart, they have no exotic powers, and can’t keep up with you at a brisk walk, but they also never need a rest.
People are much less capable. We need to stop constantly. We get tired, hungry, thirsty, hurt, annoyed, and a thousand other things. We simply can’t keep going in a straight line forever; playing the game by the zombies rules is a sure way to lose. That’s why we need to use our advantages, especially our mobility, intellect, and ability to use tools to keep a step ahead of the zombies. We need to create barricades, throw off the scent, or hop in a vehicle to put some solid distance between us and the horde if we hope to survive.
About this Episode:
I’ve used the outside noises once already in this story arc, but I think it’s important to do it again. Without the benefit of background noise like you’d get in a movie or TV show, it can be easy to forget that there’s a whole pile of zombies just outside the walls of this suburban home. That makes it feel like our characters have all the time in the world to gather supplies and build barricades, but nothing could be further from the truth.
Discussion Question: Most Underrated Aspect of Zombies
What do you think is the most underrated aspect of zombies that makes them so frightening? What tends to get ignored in the focus on gore and violence that makes zombies horrifying monsters?