Episode 804: The High Ground

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Dave

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Zombie Cliche Lookout: Getting the Drop

Meeting people you don’t know is stressful, even when you don’t need to worry about a virtual army of hungry zombies. When the zombies do show up, things are going to get much, much worse. Obviously, the fact that random ambulatory corpses might crash the party is a concern, but the bigger challenge is the potential hostility inherent in the other party. In normal, everyday life, people tend to be pretty reasonable. It’s unlikely, for instance, that a group of people will simply beat and rob you just because they’re able to and you have something they want.

It’s interesting how the idea of scarcity, coupled with survival instincts, will radically change how people approach one another. Giving people the benefit of the doubt goes from simple politeness to complete irresponsibility.

About this Episode:

Yay, a new location! I really like changing things up a bit for a couple reasons. First, things tend to get  a little boring and samey after a while. Second, I start getting frustrated with the way I build my sets after a bit when I start realizing the shortfalls. Finally, one thing I really like is the way different sets give me really different background colors as I’m shooting. The cabin was very warm and organic with it’s browns and greens. This set is much colder and more industrial with its greys and browns.

Discussion Question: Meeting Preps

You need to meet up with some people that you don’t know much about. You don’t know  how many people they have, how well armed they are, or how they’re set for supplies. And you certainly can’t make any assumptions about what kind of people they are. With all this in mind, what are some things you could do to make the meeting safer for you?

3 thoughts on “Episode 804: The High Ground”

  1. Typo alert: ” t hey” remove space to fix! 😀

    Also, it seems like Russell’s line in Panel 2 should have a “why” in it. Unless that’s some sort of clearly implied US way of saying something, I think Dave should fix that! 😀

    • Fixed the write-up. I’ll have to fix the comic later on when I have access to the Photoshop file.

  2. Shouldn’t there be a “why” somewhere in the second panel?