Zombie Cliche Lookout: Using Resources
The beauty of the zombie as a monster is that, on its own, a single zombie isn’t terribly threatening. Sure, it’s creepy and gross, but it’s also slow, clumsy, and has no particular abilities outside of lack of emotion and fatigue. Once you start having to deal with multiple zombies, however, they’re no longer a joke. A single survivor will be quickly overwhelmed, which is why having or being able to improvise other resources is an essential skill of any hero in the genre.
About this Episode:
Clark should be working with Vicky and the kids to get everyone ready to go as quickly as possible. That means gathering usable supplies and trying to get his charges mentally prepared for the challenges they’re about to face. To do that, he probably wouldn’t be in the bedroom, which is a problem since I needed Barb to quickly get him to help. Sure, I could have added a few more comics of her trying to find him and get his attention without also getting the attention of the zombies outside, but that seems like stalling and padding. Instead, I just made Clark a lazy ass, which probably isn’t too far from the truth anyway.
Discussion Question: Zombies and Stealth
I love the idea of being sneaky in zombie stories. Sure, it’s always fun to see a bunch of zeds get murdered in a zombie show or movie, but it doesn’t have the kind of tension I’m really looking for. A character who is outnumbered and either unarmed or underarmed, and afraid makes a much more compelling story to me. When it comes to zombie-based stealth, there are a lot of different approaches, from simply sneaking around like a damn ninja, to setting up complicated distractions. The question is, if you were in a zombie survival situation and weren’t able to take the direct (murdery) approach to dealing with the zeds, what do you think the most effective approach to sneaking around would be?