Zombie Cliche Lookout: Quest Failures
One of the things that makes zombie stories so interesting for me is the fact that the characters are in a perpetual state of disadvantage. With perhaps a very few, short lived exceptions, people surviving the zombie apocalypse have the deck stacked against them to a ridiculous degree. Not only do they have to be on guard against zombies and hostile survivors, they also have to constantly secure a supply of food, potable water, medicine and first aid supplies, weapons, clothing, shelter… the list goes on and on.
Even when they manage a small victory, there’s usually some sort of caveat. Sure, everyone might make it back to camp alive, but they lost the supplies they went to gather. You rescue the person who was holed up in the bell tower, but two of your people were bitten in the process. These constant setbacks are incredibly difficult for most people to deal with, so you often see characters start to have little breakdowns, or start freaking out about things. You can only ask so much from a person before the stress becomes too much to take.
About this Episode:
Sam wastes absolutely no time divulging the bad news. He could have taken a minute or two to lavish in the good feeling that he had made it back, which obviously impressed Tara, but he knew he had to get the bad news out before he got her hopes up too much.
Discussion Question: Irritations and Minor Problems
This weekend I managed to get sunburned on my back, shoulders, chest, and neck. It’s not a huge deal; I’ll just have to deal with some tender skin for a few days. But this got me thinking: in a survival situation where you need to be focused and on your game, any minor problem like this could really throw you off. This makes me think of two questions. First, what sort of irritants do you think could plague people during the zombie apocalypse, becoming much more pronounced issues than they are otherwise? Second, what sort of strategies would you suggest for dealing with them?