Zombie Cliche Lookout: Learning to Trust
After a person has survived a little while in the zombie apocalypse, they begin to get tougher. This has a lot of benefits. Obviously, they’ll be much more able to deal with the myriad stresses and challenges of daily life after the zombies show up. There are, of course, drawbacks to this as well. Of primary importance is the impact of this toughness on interpersonal skills. Building relationships with other survivors is going to be very different from building relationships in the normal world.
Trust is going to be a key issue. While it’s true that only a fool would trust anyone, even in our stable world, the ability to trust someone is going to get a lot tougher when everyone still alive is going to be competing for limited resources. To survive, people may have to do things that they would consider evil in normal times. While we need to work together, ultimately survival is a very personal thing, and people can get very desperate indeed if their survival is threatened.
About this Episode:
When I built this set, I made the top part (sand blue) easily detachable to allow me more angle to shoot the action. I can remove the white area too, but with more difficulty. This has worked quite well – especially for reverse-angle shots in dialog – and I’m going to find ways to improve on this in the future; possibly with hinges and other elements.
Discussion Question: Going Too Far
Let’s say you meet another survivor, and you’ve both been completely honest with one another (yeah, I know that’s not terribly likely). They’ve done some morally compromising things to continue surviving, as have you. The question is, what sort of thing would you consider too far? What’s something that they could do that would make you never be able to trust them?