Zombie Cliche Lookout: Contingencies
One of the reasons why bad guys seem to last so long into the zombie apocalypse is that they are absolutely ruthless when it comes to taking chances with people. Let’s say that there’s a chance that the good guys might be hiding out in a van to ambush the bad guys as soon as their backs are turned. The bad guys just take out the van and anyone inside it.
Good guys wouldn’t really do that, because who knows who could be inside there. It might be a mobile orphanage for all they know. And then the good guys get ambushed.
About this Episode:
I’m having fun with these prisoners. They were originally meant to come back into the story much, much earlier (and they were also meant to interact with the Cheryl/Stewart/Murphy group), so it’s nice to finally be able to use them after a very, very long delay.
We’ve got two items in other news today.
First, Monday is Memorial Day in the US, so the comic will be taking the day off to spend with family and enjoying the (hopefully) nice weather. We’ll return on Tuesday with an awesome review from DexScotland.
Second, don’t forget we’re running a giveaway for two Unofficial Hunger Games Wilderness Survival Guide gift packs. Check it out.
Discussion Question: Awareness Versus Desensitization
And I’m taking another discussion question straight from the comments, because that’s just how I do.
This one is sort of heavier than normal: can we be desensitized to violence? Could taking something horrific and recreating it in LEGO actually take a lot of the power away from the act, and make it seem less terrible?
I have a hard time with this question. Part of me says yes, because it makes sense in a logical way. Another part of me says that this line of argument is very similar to ones used to ban video games (and very related to the “marijuana is a gateway drug” argument).
So what do you think?