Zombie Cliche Lookout: No Time to Worry
Leadership is a difficult, often thankless task, and will likely be even more so during a zombie outbreak. People are going to be upset, or tired, or hungry, hurt, or afraid. They’re not going to want to keep moving. They’re not going to want to be productive. They’ll want to find a close, relatively safe seeming spot to shut down for a while, but the leader can’t let them do that. They’ve got to keep people moving and working toward a common goal. This can be tough when everyone is on the same page and motivated, and damn near impossible when they’re not.
While the leader might get a brief taste of glory following a particularly good decision, the feeling is fleeting. What they’ll feel much harder are all the setbacks and losses. It will be pretty hard to keep going after you led your people into a building full of zombies and lost several people during your mad escape out, but you’ll have to. Your people need a leader now more than ever.
About This Episode:
Pragmatist Cheryl strikes again. Yes, the non-refrigerated medications are a problem, and likely a grave one to Sam’s friends, but she quickly determines that there isn’t anything they can do about it.
Discussion Question: A Good Leader?
Here’s a pretty straight forward question: what, in your estimation, makes a good leader? I’m sure most of us have worked under a couple, or at least worked under a few really bad ones so we can guess at how much more effective their opposites would be.
Since that’s a little too clear and concise, let’s complicate it a bit. What things that make a good leader in everyday life would be damaging to that same leader in a zombie survival situation? How would that leader need to adapt? Could he/she, in fact adapt, or are the skill sets simply too different to work out?