Episode 439: Closing Darkness
Zombie Cliche Lookout: Farther and Farther
When characters in a zombie story get stuck somewhere, they begin to search for some possible means of escape. This generally involves some sort of very creepy, underused exit. These things are often dark, cramped, and filled with cobwebs. Since the survivors don’t know if it’s safe, so one brave soul takes the plunge first to clear the way. It’s creepy enough at first, but they can at least look back and see the way out, and hear the other survivors. But as they get father along, they can no longer see where they’re coming from, and the realization that they’re completely alone becomes a paralyzing fear.
About this Episode:
I’m trying to make the tunnel darker and more foreboding the farther along Sam progresses, and I’m pretty happy with how it’s coming out so far. When I built the model, I made the ceiling out of grates, which I am now covering up to let less and less light inside. I’m hoping it makes for a nice non-verbal way of showing progress.
Discussion Question: Dark, Tight Spaces, or Loneliness?
Put yourself into the shoes of the poor scout who has to creep through the darkness to see if the escape route is safe for everyone else. What would be the most intimidating prospect of the three: the fact that it’s completely dark, that you’re moving through a very cramped space, or that you’re completely alone.
It’s a tough call for me. If I’m speaking logically, I’d have to go with the darkness, simply because I wouldn’t be able to see any possible dangers ahead of me. I could run right into a zombie, or fall into a hole and hurt myself. That’s no go. Of course, I’m not completely practical, and the emotional side of me is saying that being alone would bother me far more.