Zombie Panorama – LEGO Zombie Creation

And once again the week has rolled by into another Thursday, which means it’s time for me to feature another awesome LEGO zombie creation. This week, we’re going to take a look at “Zombie Panorama” by Rob Thomas.

LEGO Zombie Creation of the Week - Zombie Panorama

What’s Going On?

There’s a battle between the living and the dead, and it looks like the living are having a bit of a hard time. Luckily, it appears that there’s a rescue being mounted by more survivors in an armored car with a mounted machine gun.

What I Like

I really like the smoke effect that’s used in this creation, which makes the whole build look much bigger and more realistic. It’s something that I see done very rarely in LEGO zombie creations, so it also has a bit of a novelty value.

The depth of the scene is also quite well done; the armored vehicle in the foreground dominates the image, but as the eye begins to wander, you really start to appreciate the chaotic battle that is being waged.

What Could Be Improved

One thing that really jumps out at me is the harsh corner in the background of the image, which detracts from the realism the rest of the build is working toward. It ends up making things look much more like a diorama. This is a pretty easy fix; simply using a background with a gradual curve rather than a harsh corner would have rendered it much less visible.

The other thing I wish was different in this MOC is the depth of field. As I mentioned above, I love the depth and density of this build, but I think it could have been highlighted more by reducing the depth of field. By making the items further in the background less in focus, it would have added to the illusion of size.



That’s a pretty nice scene – I do like the smoke effect, although it looked at first as if it was somewhat of a reflection from a light source at first, because it seemed to almost reflect the light on the other side of the corner wall. Which, incidentally, does indeed make this into a bit of a diorama. Background details are important, it could be as simple as a backdrop, like Dave suggested, or even a wall of vines hiding something that suggested a structure, like a compound, or abandoned house, that the defenders were trying to save from zombie invasions. Detail doesn’t necessarily need to be in-depth, it just needs to suggest there is more to what it’s hinting at behind itself. 😉


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