Zombie Cliche Lookout: Immediate Callback
You can never make things too easy for characters in a zombie story. In order to build and maintain tension, they’ve got to struggle for things, and this often goes far beyond just evading and/or fighting zombies. Things pile on quickly: the car breaks down, they run out of food, someone starts a slow-burning mental breakdown… the list goes on and on.
Those are all fairly big problems, but it’s often the littler things that tend to get under people’s skin and drive them crazy. Little things, like maybe someone in the group not liking you and taking a bunch of little potshots at you whenever they can.
About this Episode:
I get the feeling that Murphy is becoming a lot of people’s favorite around here, and I can certainly understand why. He takes on a leadership role, as a police officer he has both skills and a certain level of in-grained authority, and he seems to be fairly level-headed. That’s a big reason why I decided to have him sabotage Brent’s camera.
It gives us a chance to dissect the character a little, and see how unilateral thinking might not always be the best way to go, especially in a group of relative strangers.
I think it was well in character: a decisive action to address an issue that could turn serious (Brent’s messing around with his camera could easily get him or others into trouble in a tight spot). Of course, it was also done without too much consideration as to how it looked, and how the rest of the group would react. The comments in the episode bore that out almost immediately, as several of you thought that Murphy was trying to hide something. I’m really interested to see where this goes.
I know I already talked about this on Facebook, but just in case anyone missed it: Bricks of the Dead was written up on a German LEGO® blog, Bricktopia. You can check out their write-up here. It helps if you speak German, but Chrome’s auto-translate does a halfway decent job with it.
Discussion Question: A New Theme?
We’ve been talking a lot lately about accessories and minifigs, so let’s take that line of thought a little broader: if you could design a theme, what would it be? And let’s not make this too fantastical. This would have to be a theme that could actually sell, so it would need to be able to support a range of set sizes, with dynamic characters, play potential, and interesting building (and probably flick-fire missiles, because those darn things are everywhere).