Zombie Cliche Lookout: Time Management
When dealing with zombies, or at least the slow version, dealing with the undead can often turn into a situation of time management. That management is pretty important, naturally, because one mistake could easily get someone killed. The problem is that there are potential distractions everywhere. Getting excited about finding a box of bottled water could end up causing your death. That makes for a hard life.
A careful survivor can plot a mental map of where the zombies are and how quickly they could return should the survivors get noticed. Of course, this sort of thinking requires a good deal of focus. Losing that focus, even momentarily, gives the zeds a chance to “sneak up”, so to speak. This happens pretty consistently in zombie stories since it’s a pretty great way to build up tension or kill off a few characters if things have been going too well for too long.
About this Episode:
When working with LEGO, your options for posing minifigs, especially in “action” stances, are relatively limited. The figures, after all, only articulate at the neck, shoulders, wrists, and legs. Even then, the movement is either rotational (neck, shoulders, and wrists) or swinging (legs). If you go too crazy, they become very hard to balance, although you can often rig something up with sticky tack or other rigging.
Bearing this in mind, my go to post is a panicked character running toward the camera (in this case, running at an angle past the camera). I think it strikes a great balance between looking good, playing to the strengths of LEGO minifigs, and selling the action I’m going for.
Discussion Question: Playing Against Zombie Weakness
At this point, the relative strengths and weaknesses of a zombie in Bricks of the Dead are pretty well established. Bearing this in mind, what strategies could you use to take advantage of those known weaknesses, or even turning their strengths into a weakness?