Zombie Cliche Lookout: Zombies are Pretty Gross
For people like us who love the zombie genre, it’s easy to forget just how utterly disgusting it would be to have to actually deal with the walking dead. I mean, honestly, these are corpses that are walking around, eating people. They’re going to be decomposing in front of our very eyes. Just imagine the actual details of that. Imagine the textures and the liquids that would periodically leak out of them. Imagine the smells.
Or, you know what? Maybe don’t. Because that’s gross.
About this Episode:
I really wish LEGO gave us more options for clipping pieces on minifigs. I would especially love a few nice, low profile belt options. Because I don’t have anything like that, I have only three options for dealing with items in my characters hands: I can have them disappear entirely (I’ve used this a few times), show the character setting down the item (ditto), or simply have them keep it in their hand (I usually do this). The latter is perhaps the most natural, but it’s also a bit awkward in that is prohibits the person from using that hand. That said, a character in the world of Bricks of the Dead shouldn’t put down their weapon and risk potentially losing it, so they have little choice.
Discussion Question: Zombies and Decay
The zombie cliche lookout led me to an interesting thought: how would the zombification process inhibit normal bodily decay? One has to assume that it would, at a minimum, slow it down. Otherwise the solution to the zombie outbreak would be to simply batten down the hatches and wait things out for a few days. It wouldn’t take long before the zombies’ muscle tissues decayed to the point that they could no longer stand or move.
Bearing that in mind, how far should this extend? Should zombies simply dry out but not rot? Rot incredibly slowly? Only lose certain types of tissue?