About this Episode:
This came out so much differently from what I had originaly planned for the series way back before I started actually shooting. Originally, cowardly Sam was going to get bitten as the group attempted to make it to the safe zone, but the more I wrote the character, the more I liked him. I knew I needed a character death, because that’s just one of the realities of the genre, but I had quite a good dynamic going. I ended up on Shannon because I saw her as the group’s peacekeeper. Without Shannon, the other characters will either have to mature, or things are going to get out of hand in a hurry. Ultimately, I’m happy with how it shook out.
Besides, it’s not like the rest of the characters are safe now. There’s zombies out there, man.
Zombie Cliché Lookout:
There is no easier way to ramp up the tension and say “This shit just got real”, than by killing off a major character. Offing one of the primary characters shatters whatever sense of safety the group might have. If the group was functioning fairly well together, that missing character might be just enough to throw off everyone’s rhythm. Groups that are having issues, especially those still struggling to identify a leader, might resort to pointless bickering and disgusting attempt to shift the blame onto different people in the party.
Also, it tends to be pretty sad. Usually the first person to get killed is a pretty sympathetic character. Rarely do the assholes of the group – the ones manufacturing the tension and drama – get taken out of the game early on.