Episode 597: Reality Check

Zombie Cliche Lookout: Paralyzing Silence As we all know, drawing zombies to you by making a lot of noise is a good way to get eaten. So naturally, you’re going to want to stay out of sight and as quiet as possible. The problem you might run into is misinterpreting the “as possible” part of… Read more »

Episode 596: Stern Comfort

Zombie Cliche Lookout: The Monsters There has long been an unwritten rule in zombie stories that you don’t call them zombies. While this seems to be quickly falling out of favor, there are still times when you need to come up with some sort of euphemism for zombies. Case in point: telling people about them… Read more »

Episode 595: Inside Voices

Zombie Cliche Lookout: Don’t Agitate the Zombies Zombies aren’t exactly known for their incredible tracking abilities. Like the living, they have to rely on imperfect senses, and in many cases their senses are even worse off thanks to injury and decay. That said, they’re typically not devoid of all senses. How zombies find victims tends… Read more »

Episode 594: They’re Still Here

Zombie Cliche Lookout: No Time Outs There are no time outs in the zombie apocalypse. You can’t simply signal the ref and say you need a few minutes to get your stuff sorted out. The zombies simply don’t care if you need a breather, or have to collect your thoughts, or have a rock in… Read more »

Episode 580: A Lot of Work

Zombie Cliche Lookout: Home Improvement When the zombies are outside, banging at your door to get in, you’ve only got one thing you need to worry about: stopping that. Generally, this is done in a phased approach. The first phase is simple: close and lock every door and window. Maybe close the curtains too; it… Read more »

Episode 579: Surrounded

Zombie Cliche Lookout: No Escape There’s no more classic zombie survival scenario than being stuck inside with a ravenous horde of zombies outside. There’s no way to run, so the only thing left to do is button up and hope you can keep the zombies from getting inside. Easier said than done, of course. Granted,… Read more »