Episode 12

Zombie Cliché Lookout: Gratuitous action shots are very important in zombie movies. One of the reasons people show up at the theater is to see victims devoured and zombies mutilated, so you have to have a few scenes of depraved violence sprinkled in throughout the story.

Episode 11

Zombie Cliché Lookout: The authorities, no matter how well equipped they may look, are never able keep the outbreak contained. I love this trope, because it speaks to a lot of people’s doubts in the competence of the powers that be. You simply can’t put your faith in the police or the government to put… Read more »

Episode 10

Zombie Cliché Lookout: The checkpoint can only be maintained for so long. As soon as the walking dead show up in force, it’s going to crumble. A lot of times the checkpoint fails by allowing the few healthy people running away from the horde to get through, leaving far too little time to close the… Read more »

Episode 9

Zombie Cliché Lookout: “Remove the head or destroy the brain.” We all know that’s the only way to re-kill a zombie, but in moments of panic one character will invariably forget. Thank goodness we’ve got friends to remind us.

Episode 8

Zombie Cliché Lookout: At some point in every zombie movie, our characters need to grab their (often improvised) weapons and start kicking ass. If the story starts sometime after the outbreak began, our heroes are generally ready at a moment’s notice.

Episode 7

Zombie Cliché Lookout: Enter the walking dead! Our first look at the zombies is often quick or incomplete. A quick glance around the corner, only seeing the creature from behind or from the chest down, or some shambling silhouettes in the distant background. These early shots pique our curiosity and promise more mayhem to come.

Episode 6

Zombie Cliché Lookout: The peace is shattered suddenly, causing everyone to question just how safe they are staying put. This is often all it takes to end the “Should we stay, or should we go” debate.

Episode 5

Zombie Cliché Lookout: There is always a debate about whether the group should stay put and wait for rescue, or set out and try to save themselves. Generally, the stronger characters want to leave, while the weaker characters want to hunker down. Of course that’s only a general rule; there are strong characters who believe… Read more »